Friday, April 20, 2012
The Drone Wars
New Media and Internet Activism
Tuesday, April 17, 2012
Sunday, April 15, 2012
The Rhetoric of Internet Trolls.
About YUMADBRO?
Please take a minute to provide your input...
Saturday, April 14, 2012
"You Don't Play, You Volunteer" Response.
Friday, April 13, 2012
War Games
When the topic of video games first came up in this class, I wasn't sure how we were going to tie them into theories of rhetoric. Given my frame of reference is Super Mario Brothers and Mike Tyson's Punch Out, you can probably understand why. After reading the Hess and Stahl pieces, I have a much better appreciation for the rhetorical arguments that video games can make.
I have a lot of random thoughts, so in no particular order...
What I found particularly interesting in the Hess piece was the revisionist history that occurs in games like Medal of Honor: Rising Sun. History, they say, is written by the winners. And this game is a great example of that. While it has the outward sheen of authenticity, the game itself presents a singular vision of World War II which glorifies the victors and dehumanizes the enemy, leaving out any details which detract from its specific narrative. (Since many video games and consoles are made by Japanese companies, I wonder how people would feel about a Japanese version of the game that allowed the soldiers to participate in the bombing of Pearl Harbor? .....Guessing that wouldn't go over well). Like most of the war games in this genre, Medal of Honor also reinforces the idea that taking the fight to the enemy is the only patriotic thing to do. Even if people are not desensitized to violence by playing the game, it doesn't do much for promoting international diplomacy or peacekeeping efforts. I particularly liked the analogy of the video game to a digital museum display, the stories from "real-life" veterans to docents. Just as we judge museum displays by the authenticity of the artifacts, we judge war games by the realism of the the uniforms, the weapons and the battle scenes. Medal of Honor gets its sense of historical accuracy from its era-specific artifacts; not by providing an authentic experience of war. Having never fought in combat, I can't say I know what it's like. But I'm pretty sure that no video game, no matter how realistic its graphics or advanced its game play, could ever recreate the experience of being at Pearl Harbor or the Battle of Guadalcanal. I wonder how many young people today will grow up with this game as their only frame of reference for World War II, in the same way that I conceptualized pioneer life by playing Oregon Trail....
The Stahl piece was especially fascinating because I had no idea just how deeply the commercial gaming industry and military industrial complex were in cahoots. I knew the U.S.Army had developed a video game for recruiting and branding purposes, but I never knew so many commercial video games start out as military simulations, and vice versa. When the video game companies aren't developing soldier simulations, they are trying to capitalize on real life conflicts. I thought it was interesting, albeit not surprising, that Sony tried to trademark "Shock and Awe" at the start of the Iraq War. (Didn't Disney just try to do the same thing with "Seal Team 6" shortly after they took down Osama Bin Laden?) The Kuma/War game goes so far as to even re-enact dramatic military missions down to the very last detail, only weeks after they played out in real life. To me, it would be more interesting to see games based on past wars and conflicts. I can only imagine the titles: Call of Duty: Battle of Hastings! or Civil War: Shiloh Showdown! How do you think people would react?
In any case, both articles make a strong case that the lines between video game and war, citizen and soldier, are blurring. Wars look more like video games, and video games look like wars.
Guess I'll stick with Super Mario Brothers.
Are video games art?
Thursday, April 12, 2012
Further proof of the melding of mind and machine
Thursday, March 29, 2012
Wednesday, March 28, 2012
Users Like You...May Need to Rethink your Agency
Davisson, A. (2011). Beyond the borders of red and blue states: Google maps as a site of rhetorical invention in the 2008 presidential election. Rhetoric & Public Affairs, 14, 101-124.
Dijck, J. van (2009). Users like you? Theorizing agency in user-generated content. Media, Culture & Society, 31, 41-58.
Howard, R. G. (2008). The vernacular web of participatory media. Critical Studies in Media Communication, 25, 490-513.
Tuesday, March 27, 2012
GBV In the White House (no way dude)!
Monday, March 26, 2012
A Problem With the Vernacular
http://www.thecatholicthing.org/columns/2011/sociology-and-the-life-of-virtue.html
Television Ad - Montage of Memes
Vitamin Water Commercial
Friday, March 23, 2012
Flour Bombing?
Heat in Hoodies
Vernacular Discourse in Institutions
Wednesday, March 14, 2012
An Anatomy of 'An Anatomy of a YouTube Meme'
Let me know what y'all think in regards to my thoughts and overall thoughts to this article...
Oh and for fun I built some more Wordles (couldn't resist):
Sunday, March 11, 2012
Memes in the Technical Sphere
Thursday, March 8, 2012
Occupy Again
Wednesday, March 7, 2012
Hackers Revisited
One of their alleged "exploits" was hacking into the PBS Web site and planting a fake story that Tupac Shakur was really alive in New Zealand, which they did in retaliation for what they perceived to be "unfavorable news coverage of Wikileaks on the PBS news program Frontline." Hardly what you would consider terrorist activity. And kind of funny actually. One might say more of an act of insurrection than mere sabotage.
....Some people even wondered if the whole story of the arrest of the 5 hackers wasn't a fraud as well.
Wednesday, February 29, 2012
Occupy-Tea Party Forum
Monday, February 27, 2012
YouTube in the 2008 Election
Saturday, February 25, 2012
Social Networking caution
I am sure you realized that I was not in class on Monday. While in my 430-545 class my house was broken into and $3000 worth of stuff was taken. I wanted to inform you all of this to remember to use caution when using social networking sites such as facebook. The "check in" function could allow people to know your schedule and potentially put you at risk of theft. Even though I don't use that function often it can be an open invitation to someone.
Whoever broke into my house was someone that knew me and had been in my house before. I have a 120lb dog that is quite threatening and she was not harmed nor did it seem to deter the robber. They also knew exactly where expensive items were hidden.
I just thought I'd let you all know to take caution. It could happen to you.
Hackers
The original pirates of the Caribbean (the people not the film) were privateers employed by the British navy to attack Spanish and Dutch ships. Once the war was settled, these privateers were out of job and their acts of smuggling and sabotage became illegal and punishable by death. Like the hackers, the pirates were now being hunted down for what they have previously been allowed and even encouraged to do.
In the case of the hackers, corporate interests, government institutions and the popular press have conspired to make hackers into criminals in order to justify greater security standards, regulation and enforcement of private property right. In our lifetime, we have witnessed the online world transformed from a sort "Wild West" scene to a kind of gated community where users have to register domains, create passwords and rely on Internet providers to obtain access. Nissembaum makes the case that the original hackers held to their own credo and code if you will and were responsible for many of the early innovations in computer programming and the development of the Internet, but now all hackers are reduced to villains and white collar criminals, the so-called "enemies of the Information Age" (p.199).
Even in Hollywood, we have seen this shift in public opinion of hackers play out on the big screen. Think of the 1983 movie War Games where a young Matthew Broderick hacks into a military computer program and almost starts World War III and compare it to a more recent film like 2001's Swordfish where Hugh Jackman is the world's greatest hacker who is employed by a terrorist to steal billions of dollars. Broderick is considered an innocent and naive computer whiz, where Jackman is a dangerous criminal and thief (Another example might be Keanu Reeves character in the Matrix).
I must admit that I don't usually think of hackers as freedom fighters or ideologues, but as vandals who steal and try to infect our computers with viruses. And maybe that's because the hackers who gain notoriety are the ones doing it for selfish and malevolent purposes. Or maybe it's because the media is mislabeling what it is to be a hacker. Either way, it's still worth thinking about. This effort to tame the online world and to drive hackers - and by extension, those who want freedom and autonomy in the online sphere - to the margins of society continues. Yesterday's Computer Fraud and Abuse Act of 1986 is today's SOPA and PIPA regulation.
Monday, February 20, 2012
The Public Screen
Sunday, February 19, 2012
Occupy Movement
Tuesday, February 14, 2012
The Golden Circle - Simon Sinek
The Golden Circle as presented by Simon Sinek
Sunday, February 12, 2012
Dissecting Habermas
Putting aside my skepticism about the economy's singular role in influencing the democratic process (what about religion/morality, education...?) and the somewhat antiquated notion of the literary public sphere (do all social and political movements start at Starbucks?), where I have the most trouble with Habermas is in his insistence on critical-rational thought and civility as essential elements of democracy.
Habermas says democracy depends on critical-rational deliberation which is completely devoid of emotion or personal identity. I wonder how easy that is to achieve, or even how necessary. When was the last time you heard two people discussing or debating an issue that didn't involve some element of emotion or personal identity? Although emotion should not get in the way of logic or reasoning, I think passion and a sense of personal stake have always been an essential part of social and political movements.
The second requirement of democracy, according to the model, is that there be civility and decorum. If we are all supposed to abide by Parliamentary procedure and not speak out of turn, there would seem to be little room in the model for protest. An event like the Boston Tea Party could be considered quite uncivil, but it was not doubt highly effective at inspiring others to take up the cause of liberty. The civil uprisings that occurred across the Arab world in 2011 as part of the "Arab Spring" could hardly be considered civil, yet these uprisings resulted in significant political change for the peoples of those countries.
I'll leave it to someone else to take up the question of whether there is an online public sphere. On a side note, I think it is interesting how Habermas uses the term "publicity" to refer to the speaking out in support of ideas or change. We generally use the word publicity to mean drawing attention to someone or something for commercial purposes.
Monday, February 6, 2012
Narrate Your Day Off
Narration as a Human Communication Paradigm: The Case of Public Moral Argument
By: Walter R. Fisher
Everyone has a story to tell and in this article, Fisher explains how people are narrative individuals through the narrative paradigm. The narrative paradigm branches from argumentative and persuasive themes.
The word “narration” in this sense is a theory of symbolic actions such as words or deeds according to the author. Along with this statement, Fisher also believes that communication is based off of story telling, however, not all stories are the same. In order to argue that all told stories are not the same Fisher created the narrative paradigm to differ from rational world claims.
National World Paradigm:
- People are rational
- Human decision making is clear cut
- The speaking situation can determine the argument
- Rationality is measured by how much we know and argue
- The world is a set of logical puzzles that we can solve through rational analysis
Fisher’s viewpoint:
- People are storytellers
- Make decisions on the basis of good reasons
- History, biography, culture, and character helps us consider what is good reason
- Narrative rationality is determined by the coherence and fidelity of our stories
- The world is a set of stories from which we choose, and thus constantly re-create, our lives